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Optimize rendering for memory or performance
Optimize rendering for memory or performance










optimize rendering for memory or performance optimize rendering for memory or performance

So why do game developers measure in milliseconds instead? Game C is more demanding than D, because the same hardware is able to calculate only 40 frames each second compared to 60 in the other title.įrames per second seem to be the most popular metric for performance. Graphics card A is supposed to outperform B, because it produces twice as many frames in the same period of time. The results are expressed in frames per second. In hardware reviews, competing products are compared by running benchmarks based on the same games. Are frames per second the ultimate metric? It’s also regularly updated, while videos stay unchanged since their upload. Note: Every chapter of this book is extended compared with the original video.












Optimize rendering for memory or performance